The team at Stoic seem keen to show that they have been listening to player feedback because each of the fights I encountered during my time with the demo introduced more and more new features into the combat. The first game, while gorgeous and memorable, was spoiled somewhat by a rather shallow combat system that often felt repetitive. Meanwhile, cataclysmic events continue to shake the world, making the journey of The Banner Saga's heroes even more dire. A black tide of monsters called Dredge have come pouring out of the north, washing over the human and giant-like Varl settlements, pushing those who refuse to fight and die further south. While I'll avoid spoiling the finer details of the story, the general gist is that the world is quickly approaching its end. If you've never played The Banner Saga, I strongly suggest doing so before venturing into its sequel because it was clear how much of its narrative hinges on the events and choices of the first game. ![]() Each victory grants 'Renown' (one of the major currencies in the Banner Saga), which can be used to unlock more Heroes to replace ones that have fallen. ![]() The demo I played picks up only weeks after the events of the first game. Once their team is complete, combat begins, but beware, perma-death in battle is real and once lost, a hero can not be brought back.
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